I have two algorithms:
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The first shows the Ronald Resh origami tessellation adapting to the curved surface of the rectangular perimeter. In this algorithm, origami deforms and reaches the surface. It worked well.
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The second aims to make the same Ronaldo Resh’s origami tesselation adapt to cloud points that forms a hexagonal perimeter surface. This point cloud was created from the 3D digitalization through a real deformation of physical prototype with this tessellation. The second has a greater number of points to reach, however it is not working.
Both were built following the same logic.
I would like to know why the second is not working well. Please give me suggestions.ALGORITHM 22_09_2020 FOR HEXAGONO.gh (100.6 KB) ALGORITHM 22_09_2020 FOR RECTANGLE.gh (125.5 KB)