Multiple meshes input in SelMeshEdges

I got to do some cleanup on meshes. I’m using SelMeshEdge with the Break angle to Unweld specific mesh edges.

The problem is that this command only works with one mesh input at a time. - So I will need to perform this command 106 times…

I could Join all the meshes into one disjoint mesh, do unwelding and use SplitDisjointMesh at the end but this is rather risky and can make problems in some cases.

Please let us perform SelMeshEdges on multiple meshes at once.

it appears this is made up of identical parts. Why not delete all but one set, fix that set, and then re-arry the set to propagate the fix back to the rest of the 106 parts?


Thanks for the tip, It’s good advice and this sometimes might be the fastest way to deal with things, but at the same time, it seems very case/job sensitive. I started this topic to highlight a problem, so this command could serve better every user in general case scenarios.
I must point a few things out:

  1. I already proposed a case/job sensitive workaround to this problem in my post.
  1. Deleting some geometry and doing it from scratch once again is the most destructive workflow. If any geometry is: referenced in the GH, used in Named Selections, has some attributes, materials, etc. I lose all of that.
  2. I might be not allowed to modify geometry created by others (I’m not an author of it and I only must unwrap it)
  3. These are parts of the zipper and they are not aligned to the straight line. I would need to create a curve and control the rotation of the parts as they are distributed along. This task, depending on the scale of the project might be a bit of work. Those geometries might be far more complicated in terms of alignment, shape, number o unique shapes.
  4. It doesn’t make any sense for the user that we can’t use multiple meshes in the SelMeshEdges command.
  5. I agree with and follow that advice

I don’t know what kind of task I might need to solve next time with the SelMeshEdges command. I noticed that since it’s not working for multiple meshes at once, it can be very limiting.
I started this topic now, so maybe in the future, this command will be already enhanced so I would not need to look for help or think about any workarounds.