I want to rotate all these items with axis one of the two bottom edges of each brep. After a lot of tries I made it work but under my reference surface, there are some geometries which I don’t know why they have been created. Could you please help me with this?
Thank you very much HS_Kim. It is because I lack knowledge and this field seems little difficult to get used to.
That means that my process is completely wrong or you just used a shorter way with fewer components?
It would be useful for me if you could tell me which part of my script was responsible for my failure. I had a look at yours and I thought that maybe I used with the wrong way the cull pattern components. Am I right?
I mean the problem is that i had to separate my breps according to which of them i want be rotated and which not before use rotation component?
Ok, attached you find your Definition with a few fast comments on the first steps. I used param Viewer, so you can hopefully see whats going on and why the trees doesn’t match.