I’m creating a component that consists of a series of overlapping tubes set at an angle around a circle base. I am trying to subtract out each tube’s overlapping sections, then join remaining geometry into a single brep. I have tried using combination of SDiff and DeBrep applied individually to each tube, but not getting much success. Another idea I had was to use BBX to generate a series of curves where each tube intersects, then trim each with the these curves. Have not had much success with this method either. Any thoughts?