Multiblend in Rhino, how to do?

Jason, I agree with everything you said(!) In the end I think you’re right when you said:

Having said that I fiddled around with it a bit more and I came up with a less than optimal, manual solution (way to sell it). I thought it might be of interest to a few people. Just like the VSR solution there are obvious issues with tangency but unlike the native Rhino patch solution it is at least created with untrimmed surfaces.

cornerBlend3.3dm (246.3 KB)

FYI In the video I had my mesh settings turned down which is why it appeared there were some gaps in the render mesh along the border edges of the area that I was working on. Afterwards I joined the surfaces into one polysurface; there were no naked edges and no non-manifold edges.


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