Multi-agent for path visibility

Hello guys,

Hope you’re doing fine.

Anyone knows of a component of multi-agent that chooses the path according to the visibility(with human eye level) or isovist , with the terrain slopes being the obstacle ? like in the picture below

It should probably trace all lines and while the line is hitting an obstacle , the multi-agent will avoid that path.

Thank you for your help.

exemple file.3dm (153.9 KB)