MSpray keeps the transparency of its input colors when Nearest or Furthest is picked, but discards it for all three blend modes. I’d like if it kept it.
Included in the attached script is a workaround for the behavior I think I want. Just I wish it was in the component for speed and consistency.
Thanks,
Bathsheba
I highly doubt this will draw correctly based on how everything works right now. Feel free to make a YT issue if this is something we want in the future
FWIW I don’t give a hoot about this display issue, if it is one; I just want the right colors on those vertices.
Thanks very much for attending to that.