I’m having a problem with a script. I am trying to construct three independent points (controlled by sliders) along a flat surface. The trick is, I need these points to never get within a certain distance of each other.
I tried creating a circle around the first point and using that circle to trim the surface, the next point would then be placed on the new trimmed surface and repeat the process for the third point. However, I cannot figure out how to remap the new trimmed surface to remove the UV values that fall within the trimmed whole…
Am I going about this the right way? How could I do this?
Thanks!Three Points on a surface.gh (16.6 KB)