Hi. I’m designing objects with complex arrays of angled holes through a solid plane. (just a rectangular plane with some thickness)
The holes are often at varying angles and arranged in clusters. I need to be able to move them around in these “clusters” and be able to see how they interact with each other, as they cut through the solid.
Is there a way to basically turn a hole into a “solid hole” (if that makes sense?) -and move it around so I can watch it interact with the solid panel?