Morphology

I am modeling a beach and would like to manipulate it’s morphology using some equations developed in the coastal engineering world for sediment transportation. I would like to be able to (eventually) take wind, current data, wave height, etc and change the way the beach looks (sandbar migration, erosion, etc).

Also, I would like to color shade the beach based on height…

Any help would be great!

Thanks,
Lance

Hi Lance- this looks like a job for GrassHopper if anything.

www.grasshopper3d.com

-Pascal