MorphControl has a Surface and Curve property, both set to degrees of zero presumably because the box form is the exception that isn’t described in this way.
Imagine the top slice in a 4x4x4 cage cube. On that top slice, i want to move the central 4 up in Z by a fixed amount. I can access the grips fine (index 20, 24, 36 and 40). But because there isn’t a location property which i can set .Z to be increased by 5, 10 or whatever, I’m stuck.
Given that I can get the selection already, I just have to transform with the gumball. But wondering if I can get the script to transform the points too.
Transform them - but to also be able to know which ones were being transformed ahead of time. Currently, given a morph control cage, I can’t even determine how many points it is made up of. Hence my current solution was trial and error to be able to know which points I was moving: