More subd feedback

@theoutside

I found a couple of things when working for longer time with subd that could need some improvement:

with reflect on, I still often select for example a edge loop, then scale the loop with gumball from center of the selection. Or select multiple points or faces on both sides to be able to scale from center plane of the object. But then after the gumball scale or move has been applied, the edges/verts/faces on the reflected side get deselected. This makes a subsequent scale not working well:


after scaling gumball no longer aligned with center of object:

With the new SubdFaceEdgeVertexToggle, it would be helpful if it would also switch to matching modes. For example, I select a couple of faces (with face filter on), run the command twice to convert to vertices, then I would want to have vertex filter on, so that I can easily modify the selection.

when using bevel in a model that has reflection enabled I get unwanted extra edge (right in picture) and it can’t be deleted:

Wish: convert selection of faces to outer edge border / outer edges vertices:
from


to

Wish: being able to better see in which selection mode I am working. This is especially usefull when toggling between modes (mouse cursor tooltip, or heads up display in current viewport. The selection filter checkboxes are too far from my focus/peripheral view):

4 Likes

you seem to have an old version of WIP, the new one should be so.

No, I have the latest. I disabled that. The comment was about the extra edge that bevel adds

Hi
You can define the appearance in Display Mode
if you one don’t want to see the dark side it can be adjusted, same for the middle line.

Akash

Okay, that’s my mistake, I misunderstood you.
But it is not clear how on a flat surface can be a bevel?

No, select the middle 4 edges that sit on the reflection plane, then you’ll notice that an extra edge gets inserted that you cannot delete

Why on the plane of reflection something to do, it is not according to the rules?
I tried your advice, I couldn’t repeat your mistake.

I have an edge loop across the centerline which you seem to have missed. If you apply the bevel to that center edge you get an extra edge (highlighted yellow in my first post) that you cannot remove.

Excuse me, I don’t understand why I should make ribs on the edge of the reflection to remove it.
I think any edge are removed.

Or I think you were on the wrong side.

Take a look at the picture I posted again. There is a small yellow highlighted edge. THAT edge you cannot remove. And that edge is NOT in the middle object that has no reflection applied.

great feedback, thanks! I will write these all up for our devs to look into-

Sorry, the picture is very small, so you can’t see the yellow edge, I now understand.
It cannot be removed because it belongs to the same faces who is on both sides of the reflection.

In my opinion, it can’t be removed because it was not programmed correctly. You can see this if you do the same operation without reflection, and then afterward reapply the reflection, that you get a perfectly valid result without that edge.

I agree this is a bug,I wrote it up this morning for the dev to take a peek at

I alone do not understand why to apply the Bevel command for a flat surface, it is designed to smooth corners.
I repeated your proposal, and I do not observe the effect you have described.