Built this one as a continuation of developing a SubD workflow for doing automotive style seating. Probably have 4-6 hrs into this including futzing with the renderings.
stitching was done with curve piping and the seam detail was done with shut lining. That ended up being kinda cool…
-make 2 copies of the curve that defines the seam…
-add a dashed linetype to the one that will be the stitching, and then curve pipe it and assign a material.
-leave the 2nd copy of the seam curve as a continuous line and shutline it, with the embossed “v” profile. Render and you get a pretty convincing seam with custom stitching.
It’s super fun to do this stuff in SubD…
detail of the stitching