It seems that there is some transform(s) that get associated with a texture mapping that I haven’t been able to figure out. When I ‘modify’ an objects mapping, they don’t always end up where I think they should go. I am modifying the rotation and intervals on a box mapping.
I looked at the primitive and normal transforms in the properties of the mapping, but I can’t decipher what they mean by drawing lines from the object origin to the the transformed point.
So if someone can explain what is going on, that would be good, or just tell me if there is a way to delete the mapping before I modify it. I think that would work as well, as what I am doing now seems to always works as expected on a fresh object with no mapping.
Thanks for any help.