Modelling question: surface markings

An old recurring modelling ‘problem’ for architectural renderings: there’s a city/landscape/road with terrain, and want to put some street markings on it. Might sound simpler than it is. How would you go about it?

A) Bitmap
Plus: color/texture can be added. Terrrain geometry does not really matter.
Minus: hard to draw or edit, needs to be quite big to avoid pixel artifacts.

B) Vectors/curves, projected on the terrain. The approach I normally take. I have a Grasshopper script for that, but it has it’s quirks.
Plus: precise, editable, can have some thickness.
Minus: intersections with the street can happen, espectially when the street geo is a mesh, and when the lines have no thickness.

The problem could of course be extended to put any 2D vector graphics on any surface geometry.

Thanks for sharing any ideas!

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Hi @Eugen
It depends on if you’re rendering in Rhino as well. I’d use decals/bitmaps in whatever rendering engine you use. Most engines support PNG’s with transparency, so if you have them in a library folder, it’s easy to just drag/drop/scale them into place. My 2 cents :slight_smile:
-Jakob

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