Hi brains trust,
Im an industrial designer and currently create motorbike protective gear for a company. Attached is a model of a kids boot we are developing and I think the way I go about modelling boots in rhino could drastically improved. Currently my work flow is something like: Create a subd base surface > Draw out part shapes with curves > project curves onto subd > Split subd to create a polysrf, and from there im adding details and so on. However these polysrfs can’t be edited as cleanly as a subd but I also struggle to make Subd models sharp and effective for manufacturing. I was wondering there was anyone out there that does something similar and could provide some insight to their workflow. P.s if anyone knows how I could fade out the hex pattern onto the surface lmk!
Well far as that hex pattern goes people generally figure out some way to apply that using FlowAlongSrf, of course you can’t flow onto many surfaces so without trying to address that I’d make a singe “proxy” surface that’s a close-enough match(I guess ideally the pattern would be designed in such a way that it has ‘tolerance’ for it not to be perfectly on the object and still boolean cleanly) to flow along. Then you can fade it out more easily at the flat pattern stage or indeed just by pulling the edges of your proxy target away.
You can try creating these textures on a SubD or polysurface, using ShapeMap
Will give that a shot, thanks!
Never used this will look into it, thank you!

