Asked to make some objects for a flight sim, as I use Rhino, I see obj is a way to get Rhino into Blender, I then need to ensure the poly count is within object creation limits of the sim. Would the fact that it came from Rhino deny such simplifying in places ?
Can I in fact create in Rhino and keep the poly count to that limit before export ?
Would Rhino as a start point in fact introduce unseen gremlins and issues in the sim ?
What is best method here, any tutorials on this anywhere ?