Trying to model a tap handle like pictured below but am having trouble with the main body. To me it seems like it is basically two cylinders blended together to create 1 smooth surface, but I can’t seem to figure out a way to do this. Any tips would be appreciated. Thanks!
Here’s the general approach I would take…
TapHandle_BrianJ.3dm (1.7 MB)
Awesome Brian, thanks for that!