I’m using meshtonurbs but this comand lost original UV, why?
MeshToNURB creates a separate NURBS surface for each facet of the mesh, and each NURBS surface has it’s own UV structure.
Ok, thanks David
Hi Tom - you may be able to use the original mesh as a custom mapping object to the new polysurface - not really sure if it can work in this case, but worth s try. Make the mesh and polysurface coincident when you apply the mapping.