I’m using meshtonurbs but this comand lost original UV, why?
thanks
MeshToNURB creates a separate NURBS surface for each facet of the mesh, and each NURBS surface has it’s own UV structure.
Ok, thanks David
MeshToNURB creates a separate NURBS surface for each facet of the mesh, and each NURBS surface has it’s own UV structure.
Ok, thanks David