MeshOutline strange result


#1

Dear community,

Just wondering what I did wrong or overlooked in the following: while trying to get a mesh outline, I get a strange result (see below: right the mish in “Right” viewport, used to create the MeshOutline and left the resulting meshoutline). I would just expect the outer contour, but get these loops inside what I consider to be the MeshOutline.

If needed, I can also provide the stl file, but that one is 3.5Mb.

Kind regards,

Filip Rooms


#2

Hi Filip,

Attaching the file (or uploading it to some other place than placing the link in here) would be a good idea.


#3

OK, I uploaded the file to http://www.filiprooms.be/ProblemMeshOutlineSTL.stl

Setup was applying the command MeshOutline in viewport “Right”.


#4

That’s a completely twisted, awful mesh… There are 400 naked edges in there and several self-intersecting areas… Anyway, CurveBoolean will clean this up, it’s a bit tricky to script, but it can be done…

–Mitch