Hi there,
I founds the MeshIntersect command in Rhino7+ quite robust and fast . I am interested to know which algorithm or CG library has been used in the back end to achieve this. Can I read about this somewhere? (Just out of curiosity) thanks
Hi there,
I founds the MeshIntersect command in Rhino7+ quite robust and fast . I am interested to know which algorithm or CG library has been used in the back end to achieve this. Can I read about this somewhere? (Just out of curiosity) thanks
I have never seen McNeel disclose any details of the algorithms used in Rhino other than a very occasional comment.