MeshIntersection Rhino 7 algorithm

Hi there,

I founds the MeshIntersect command in Rhino7+ quite robust and fast :heart_eyes:. I am interested to know which algorithm or CG library has been used in the back end to achieve this. Can I read about this somewhere? (Just out of curiosity) thanks :slight_smile:

I have never seen McNeel disclose any details of the algorithms used in Rhino other than a very occasional comment.