I really need help with this.
I have modeled this footwear sole with texturesfor 3D print, apparently the model is fine but when trying to export to OBJ or STL it never finishes,even after hours of waiting.
Also I have tried creating the meshes before exporting and it does not finish doing it either. I have tried to split the model into 2 before exporting but the boolean operation does not finish either.
file is 575 Mb
this is my systeminfo
Windows 10.0 SR0.0 or greater (Physical RAM: 16Gb)
Primary display and OpenGL: NVIDIA GeForce GTX 1050 Ti (NVidia) Memory: 4GB, Driver date: 1-22-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 461.40
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 1-22-2021
Driver Version: 220.127.116.1140
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 4 GB
any advice? :c