I’m try do something like “modo UV transform function” with the kangaroo meshmap component.
This means wrapping a mesh to an other mesh like the splop component does with surfaces.
1-When I use simple quad mesh for the source and the target references mesh, it work perfectly.
2-When I use mesh with a poles/star topology it goes wrong.
3-When I use a squished mesh it doesn’t work too.
Do I made it wrong or it’s a bug with meshmap component?
Is there an onther way to do that?