Mesh-Twist-Manipulate?

Hello Forum, we are working on a water feature, to be topped off with a kind of lion creature. I have a mesh model we sourced for use. I have no knowledge of manipulating meshes etc. The problem we need to solve is- At present our Lion is looking slightly to his left, we need his face to be more front facing. The question is, what is the best method to manipulate/twist the parts to make him look to the front more, without creasing our mesh up badly ? Screenshot attached, tia

I’d start by trying cageedit.

hello @phcreates does CageEdit work on meshes ? I can turn on the control points but not run the CageEdit command on the mesh ?

Yes, it works on meshes. The thing you’re probably missing is when the command line says pick control object, select BoundingBox from the command line. You don’t need to turn on control points.

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ah yes, thanks Peter, I’ll give this a try and see if I can get some decent results, cheers :+1:t4: