Mesh Triangulation


I would like to ask how I can randomly triangulate a mesh (a sphere to be more specific)?
I tried with Plankton but I could not make it to work.


you can try with a remesher

or with ball pivoting algorithm,

or moving the vertices of a mesh to their nearest point of a sample of points on the sphere,

Thank you Dani.

Mesh machine did the trick in the end.