Mesh triangulation how to manually fix?


As you can see here on the picture, the mesh triangulation is not logical nor clean, is there a way to manually (or automatically of course) fix this? Expected quads are shown with the red lines.

(Menno Deij - van Rijswijk) #2

QuadrangulateMesh command might help here. But it almost never removes all triangles for me.

(John Brock) #3

I suspect if you check closely with CurvatureGraph, the edges are curved so the mesh triangulates.


Well, that is strange since the object is build out of 4 curves with the same amount of points, that should mean they should never need to make extra points in between the the 4 rows of quads right?


Can you post the NURBS object you are meshing (the one in the image)?



Mm I think I figured it out, there is a bulge/curvature in the shape, but I find it strange that it does not show this meshing everywhere.

Sadly I can not share this current file.