Mesh Texture Mapping Problem


Hello, can anyone help me? I used subd box mode and baked it to a mesh to create a cabinet, I applied a box mapping but when I apply the texture ,some of the mesh faces’ textures become noisy lines, like barcodes.

Select just that SubD and the resulting mesh please and use Export to save both as one 3dm. Then post it here and I’ll take a look.

Hello Brian. Thank you for replying quickly. Here is the file

Subd & Mesh Texture Problem.3dm (5.2 MB)

It was the welded edges of the mesh, run Unweld on it and the mapping will look right.

I had to convert that Substance material to a Physically Based one in the Materials panel for it to show up in Raytraced or Render. I use Substance mats often so I’m not sure what it is about this one that required that but just mentioning it in case you see the same.

Thank you so much, Brian :slight_smile: This solved it.

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