Hi everyone. I have a question about Mesh surface (mesh UV) in grasshopper. I have a rectangular surface, and i want to make a mesh surface with UV ortogonal division. I know there are many options for making a meshes (mesh brep in karamba, mesh brep and then adding settings to it), but these makes irregular triangles meshes.
The thing is that when i use Mesh Surface (Mesh UV) it makes like an offset and does the mesh from that offset and I just want the Mesh done from the real rectangle surface i have input.
I put some pictures so you can understand what I mean…!
Thank you everyone !