Mesh surface (mesh UV)

Hi everyone. I have a question about Mesh surface (mesh UV) in grasshopper. I have a rectangular surface, and i want to make a mesh surface with UV ortogonal division. I know there are many options for making a meshes (mesh brep in karamba, mesh brep and then adding settings to it), but these makes irregular triangles meshes.
The thing is that when i use Mesh Surface (Mesh UV) it makes like an offset and does the mesh from that offset and I just want the Mesh done from the real rectangle surface i have input.
I put some pictures so you can understand what I mean…!

Thank you everyone !

The thing is that when i use Mesh Surface (Mesh UV) it makes like an offset and does the mesh from that offset

I use Mesh UV all the time, it doesn’t do what you describe, attaching files always helps.

It happens like that because you use the Boundary Surface component. This creates a Trimmed Surface. The Mesh Surface component then untrims it. Hence your “offset”. Either rebuild the surface or create it using Edge Surface.
Here ya go…

Srf_to_Mesh.gh (10.0 KB)

Thank you very much, this is what i was looking for :):):slight_smile:

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