I am currently attempting to repair meshes obtained from the NextEngine 3d scanner. I have read the methods discussed in the “Download Scan, Cleanup, Remodel” article, but these methods don’t seem to be possible in the current version of Rhino for Mac. Many of the features discussed such as the custom display options, as well as the CheckMesh commands, are not present.
The main issue I am dealing with is that the scan data (I just have an STL file that the scan operator sent me) has produced ~1000 separate meshes, ranging from one or two faces to tens of thousands of faces. The meshes overlap in ways that seem almost arbitrary- no edge of one mesh meets up with the edge of another mesh, as far as I can tell.
Is there any hope for repairing what I have into a single watertight object? There are many holes under the fingers, etc, but I am more confused by countless overlapping yet slightly different surfaces…
I am working for a studio on a near nonexistent budget so I am restricted to Rhino for Mac or free Mac programs. Any insight is much appreciated.
handPointing.3dm (9.8 MB)