Mesh problem

my impression of the screenshots:
your expecting to much magic to happen from messy geometry.
your aim should be to have a single closed subd, polysurface or mesh.

approach 1: did you try to build your geometry with mulitpipe ?
approach 2A: with some coffeebreak shrinkwrap might generate a single watertight mesh.
approach 2B: use the initial center-curves to generate a pointcloud, divide them by distance, use the option inflate points/vertices and offset in shrinkwrap.
approach 3: implicit surfaces might do the the trick

my guess: 2B might do it.

kind regards - tom

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