I’ve been going in and deleting mesh faces by hand and repairing in netfabb to rectify this issue but I’m wondering if theres a better way to do this (I’m frying my brain and its taking forever) or a way to avoid it when downsizing objects using offset mesh. Here is the file for reference: Luna_Torso.3dm (10.5 MB)
Yep, offsetting meshes is ‘dumb’ - it has no idea about self-intersections and does nothing to avoid them.
It looks like `ExtractMeshPart on the overlapping strips may help avoid a certain amount of brain-fry.