I am trying to create a masonry shell with the gaps filled in with grout. In order to give an effect of grout in the gaps, I just offset the base mesh in the middle of the modules. But that’s just a dirty workaround. In case I want to have the modules render with glass material, the offset large mesh will pierce through the modules.
Any way I can extract the network lines and just offset it with a square cross section to create a framework for the mortar?
Another query, the offset thin mesh (i.e. the grout) doesn’t get rendered with custom preview material in the arctic mode.
But it shows up fine in the shaded mode.
Why is it so?
OFFSET MESH QUERY.gh (44.4 KB)