Hi,
Is there is a faster method to get mesh naked edges than:
Polyline[] pl = mesh.GetNakedEdges();
The reason for asking this is that I use naked edges for Kangaroo2 angle goal:
I wrap all the list in GH_Wrapper, so the solver works 30ms constantly even when there is a bigger number of goals.
But the calculation increases in C# component where I create those goals. I checked each line of code and the performace slows down when the nakedEdge function is called.
Kind Regards,
Petras