Can anyone explain why the face boundary offsets on this mesh are inside on most of the mesh faces but outside on the triangular mesh faces with naked edges?
I’ve tried unifying mesh normals and face windings and tried K2’s Mesh Direction but it gave an invalid mesh.
Are there any tried and tested ways of ensuring a mesh has all it’s face vertices listed in the same direction around the face?
This is a bad mesh in that it has 2 quad faces and the rest are triangular.
MESH_MYSTERY.gh (13.5 KB)