Transition smoothly and not touch or do you want the objects to touch?
I want the objects touch one another.
Pull them less?
Pull them less does not work either because the ‘z-moving points’ neighbors’ does not go with them while moving.
Though if they must touch or be super close then find the SmoothMesh component and smooth the resulting meshes with it, or smooth with weaverbird.
When smoothing it smooths everything, so other ‘connections’ with itself will disappear.
…so the question is do you have to use those meshes only?
No, I am going to use several meshes.
I want to let ‘close neighboring parts of meshes’ attract to each other so they touch each other and form a one transitional ‘surface-form.’ Doing this depending on the distance between the ‘close neighboring parts of meshes.’
Did I explain it good enough?
Trying to do it with the component ‘pull points’ instead of ‘project points’ will give also a happy
20190216 problem mesh kiss 05.gh (154.9 KB)