Mesh Join / Mesh Union with a tolarance / by distance

Hey all,

all I want to do is creating Basepoints under Multiple Meshes (chairs ind this case). I tryed to creat a bounding box or bounding rectangle (pufferfish) to evaluate and then project the Center point of it. As you cann see in the Picture the mesh join component creats a huge bounding box including all Meshes and the Mesh Union doesnt work so well. I already tryed to Sort list by distances to creat a single tree for every mesh but couldnt came to a result - i hope you have an idea how i could get a basepoint under every chair :slight_smile: