Mesh Eval to remap Colors to Radiation Value


I’m trying to remap values based on the color of a mesh, I have a mesh given by a radiation analysis and points where I’m interested in getting approximated rad values based on the colour of the closest mesh face.

To do that I’m doing MeshClosestPoints and Mesh Eval, but the mesh parameters that I get are a little strange, as they all point toward the origin. (188.5 KB)

There is a known problem (is it?) with mesh parameter (from Mesh closest point) if the mesh have quad faces.

Triangulate your mesh.