I have a visual bug that happens sometimes and I would like to ask if it happens also to you and if you know why / how to solve it
I have a geometry that I can see correctly if it is a Brep, but when I convert it to mesh the edges are floating away when I select it. the actual edges are in the correct place if i isolate them, but if I select the mesh the preview is bugged
it will not help in this case, i often encounter the same issue. But if i am not mistaken, it only happens on windows. Its purely visual bug, it is not related to gh file contents. And its always a mesh problem. Maybe it has to do something with rhino file though. But i think it happens because of graphics driver/z buffer problems.
Try ZoomExtents, check all geometry is near the world origin
I don’t think this bug is related to the file (rhino or gh), wich is why I didn’t post it. The same scenario doesn’t end up with this bug if I open it on another PC, so it must be something with some settings that I can’t understand.
Maybe I posted on the wrong category? Is there one for these type of things? sorry