Is there an efficient (at least easier way than manually selection), to select the mesh edges in a continuous loop as shown with the yellow line in the attached image?
Or better yet, is there a way to select the vertices in order and interpolate a curve (which would follow the same direction of the edges). I’m suggesting interpolate curve to smooth out the lines.
Hello, I have the same question and I couldn’t figure out how to do that. I know it’s been more than 5 years after you asked this question and no response Could you help me if you have found a way to solve that?
Hello
following an edge is not so hard by code. But there was surely not many applications so it wasn’t developed or it is hidden somewhere. Stripper plugin could have that.
In my stripper tool I do things like that, not on edges but faces, with an angle limit.
Hello
I added in NAutilus 1.6 a little component that do that. You’ll have to choose an index.
If angle is 0 it is a loop edge (work on quad mesh only)
That’s great! Please also add Split Mesh with Edge(ID) to your plugin. I saw you add that script to your Nautilus example files. The script shows errors in R8.
It would be more helpful if the Edge Loop with Angle also returns Edges’ ID, then users can choose neighbours or add weights to the mesh with topology tools.