Mesh delete face

Did this last year for a different thread. It requires “tuning” with a slider adjustment to filter out faces with long edges. Not sure about the best way to eliminate the slider but there must be a way… :thinking:

It has worked well for similar mesh cleanup situations.

mesh delete (53.5 KB)

Looks like more than 49 divisions of the edge curve might improve the mesh?

From here:

P.S. Here is something that doesn’t require the “tuning slider”. It works in this particular case, though I can easily imagine meshes where projecting points and the surface edge curve to World XY will fail while the “tuning slider” would succeed.

mesh delete (54.6 KB)

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