Hi guys,
I just found out about this, very strange.
When trying to create meshes from Breps, I was getting something like 2.7s using a single threaded execution, and more than double with multi threaded with Parallel.For() loop.
I have come across situations where multi threading produced meager advantages over one single thread, namely with small loops, but we are talking hundreds of Breps here and doubling the runtime can’t be multi threading overhead.
Any thoughts?