Mesh becomes invalid after moving in Z in Rhino

Rhino is not to blame for the way this is built, for sure. That would go to whoever at Chaos Group built this. But it’s definitely Rhino handling it in a weird way. It should either be invalid from the start or not at all, but moving it should have no influence on it.

What I find weird is that it only happens after a certain distance in Z. Could it be that the Z values of the Vertexes are like one significant digit apart and as soon as you move it above a certain value of Z, the accuracy basically makes it so that they then get rounded to the same value? Something like that?

Super weird. Can someone from McNeel take a look at this!?

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