This is not an issue but more of a curiosity question about a situation.
Is it normal for the MergeAllCoPlanarFaces command to take a very long time?
In my ‘search’ the last reference I see is to someone asking way back in 2014.
Things may have, or not, changed since then.
Right now I used the command on an imported object in a .obj file.
It has 35k polygons of a ‘closed shell’ object with all the same windings and geo normals in proper direction - It’s 3D printing ready as is.
There’s no duplicate faces, erroneous geo, etc.
I imported the geo into Rhino so I could do some filleting on edges created by a boolean difference operation.
So I created a desired closed surface cylinder and did a Mesh Boolean Difference with the object, which worked fine.
Because I don’t use Rhino very often I look at videos for hints of what to do at certain stages.
So after the Mesh Boolean I did a Mesh to Nurbs command on the imported object which worked fine and selected the resulting - ‘ 1 valid polysurface ‘; hiding the original mesh component.
Now in the tutorial I used as a hint, they then did the MergeAllCoPlanarFaces command, so I thought I should do that before attempting my filleting operation. Perhaps I don’t need to do this step but I thought I would give it a try.
However, it’s been about an hour now and the command has still not finished it’s operation.
My system cpu usage goes between 18 and 24%, so no shortage there, and I suspect it is using a lot of single threaded operations.
It’s also not eating into my memory, as that is staying at about 20% usage too.
So again, just kind of curious as to why this would take so long.
I could perhaps upload the ‘object/file’ but it’s still running the command.
Thought I would post an inquiry while I wait if anyone happens to know something offhand.
If it goes too long I will just cancel and try my filleting without going through this step.