Hello everyone — another SubD question from me.
I’ve never found a proper way to merge vertices by distance (specifically for SubD). I tried the AlignVertices command, but it doesn’t seem to do what I expect.
I’m trying to merge the vertices that result from the Radiate command. The tool is great, but it often leaves several vertices unmerged in the final output eventhough the center of the radiate is perfectly aligned
Bonus question: Is there a way to ensure that the result of the Radiate command comes out as a single, fully-merged SubD object?
Stitch should do what you want if Join itself doesn’t. Post a file if something isn’t combining into one SubD. Regarding Radiate, you either need a precise layout of your pattern slice and axis or, and what I prefer, is to use RadiateFind on a SubD that is already circular in nature. This will automatically find the central axis and establish the parent region.
still some commands do unexpected mistakes for subd’s that “carry” symmetry (radiate and or reflect)
( i had difficulties recently with bridge, stitch, insertPoint, inset)
Thank you Brian for the answer. Stich is a solid command but it required to do a lot of manual work. It would be amazing to have a command that merges automatically the vertices within a defined threshold. I’ll try the radiatefind command but I also ran into issues with it if things are not perfectly aligned.
In some cases, the Find command will fail. (Not sure why!)
An easy work-around is to leave an opening at the center. I make sure that no faces or vertices touch the center axis. Ideally, this will have an even number of faces so it can easily be closed with a quad face once I am done.
Just thinking out loud but I bet you could also ExtractControlPolygon > run Join on those meshes > use AlignVertices to merge verts within some distance > ToSubD.
This works, thanks! It would be great if the Join command also worked on SubD to avoid the workaround. In the meantime, this is clearly the most efficient solution. Thanks, Brian.