I recently upgraded to V7 and i’m getting memory leaks when I start playing with the materials tab. It’s a 370mb file, and the memory usage normally sits around 1GB. Usually when I click on the materials tab (or the dropdown menu) on any object, it first takes a very long time to load the list and then the memory usage ramps up to 100% (I have 32GB) and crashes my PC. The same file in V6 doesn’t produce this issue.
I had V-Ray 5 Trial installed, but I removed it hoping it would resolve the issue. I used come standard V-Ray materials that give the missing texture message.
I’m mainly using Twinmotion though. The materials are only there as placeholders.
Simply opening the file didn’t cause the memory spike. It happens only when I start doing anything with the materials. Just clicking on the materials tab is sometimes enough to cause the spike. Other times it happens when I click on the materials dropdown menu or try creating a custom material.
The 25k x 25k texture worked OK for the most part in Rhino 6. There were occasional lags and I thought I had it replaced with a 6k x 6k texture, but for some reason Rhino 6 didn’t show any content when running _Textures and I thought it was gone, because the lags were also gone when I replaced the material containing the large texture.