Propably a very basic problem.
I did the material through the box mapping but after rendering I can see that one face (in Rhino object) has the material going in the wrong dirextion.
How to get the same direction in ALL the faces?
(There is one box mapping around the whole object).
Ok, attached is a super quick rendering
You can see that one particular face in the corner having a different direction. Both feets have their own box mapping (because they are separate objects).
Then you select all the surfaces that you want to have the same mapping and then apply the box mapping.
But these surfaces should all be joined together as one polysurface anyway.