Material Generation

Hi All,

I have been blown away by the amount of choice in rendering and texturing software we have nowadays. I usually used to use V-Ray with materials that I found online.

But now I am trying to push my renders further with the new project in which I would be creating materials of my own for physical objects that would be manufactured one day.

I am looking for best workflow if money was no object. And since using grasshoppers non destructive nodal design workflow I am looking for something similar in texture generation.

I am starting with an Image and I want to achieve the following:

  1. Size the Image to square and power of 2 rule.
  2. Make it seamless and tillable.
  3. Generate Maps for Normals/Displacement.
  4. Repeat the process for around 100 materials hence the nodal workflow requirement.

Would love to do this and have a live preview of material or even material on my model within Rhino or as short workflow as possible. Any suggestions? Thank you for your help in advance!


Jonas Blazinskas

Sounds you need a tool like this:

But I’m not sure it’s scriptable.