I got something, but still the screenshot of the material is black… undesirable if all my material preview become black… there most be other way around?
8- in my case, I don’t need to use Alpha channel because the white part of the img/png will like if no blend would be applyed. In other words, I could simple have a had a black and white image instead of a png with only black numbers.
@jessesn , thanks, I noted this exist too. As I wanted to create a library, the decal option didn’t see to be a time saving option, but it could definitly be helpfull in some cases.
You can also do this without a Blend texture with…
drag your png with an alpha into an open viewport > choose to make a material > toggle off the Alpha setting > change the base color.