Mapping Surfaces on Objects

unhandled

#1

Lets say I want to make a cube as one object, but I want to map the individual surfaces without exploding the solid object into individual surfaces. How can I do this?


(Wim Dekeyser) #2

#3

Interesting feature. I tested it at R6 today, but it’s still a testcommand and I don’t get it working, the renderd view doesn’t show the face material. Did I something wrong?


(Wim Dekeyser) #4

I don’t render much so…
I didn’t use any commands - I just selected a face on a single object and then assigned a picture to it and afterwards a displacement to another. Seems to be working…


#5

Wow, that’s great. I hope Vray will support it.

Thank you for sharing your experience.
Micha


#6

This is a renderer agnostic option which works in V5 Win+Mac.