Lets say I want to make a cube as one object, but I want to map the individual surfaces without exploding the solid object into individual surfaces. How can I do this?
Interesting feature. I tested it at R6 today, but it’s still a testcommand and I don’t get it working, the renderd view doesn’t show the face material. Did I something wrong?
I don’t render much so…
I didn’t use any commands - I just selected a face on a single object and then assigned a picture to it and afterwards a displacement to another. Seems to be working…
Wow, that’s great. I hope Vray will support it.
Thank you for sharing your experience.
This is a renderer agnostic option which works in V5 Win+Mac.