Manipulating shapes after reorienting/rotating them

I can’t seem to figure this out - basically I’ve made a cylinder and have moved it into an orientation that’s different from where it was when I originally created the shape. All I want to do is change the length of it but now, since it’s in a different configuration, it stretches the wrong way.

Is it possible to temporarily revert a shape back to its original orientation in order to manipulate it and then return it to where it is in the design? Or how would you do this?

or you can change the cplane to one of the surface’s object and transform it aw you want
image

Amazing! That worked. Although now I can’t figure out how to get back to my original view lol. It’s all sideways now. How do I get back?

Ahh I found it - used “Undo CPlane Change”

Could you also steer me the right direction for fitting two objects together? I’m trying to create a peg and sleeve relationship where multiple objects nestle into each other, but I’m not finding the right command for it. I’m imagining if I can set up a relationship between shapes in Rhino, I could use Grasshopper to create multiple combinations of shapes. But first I have to figure out how to get two objects to nestle. Do you know how to do this?

Here’s a method to place a peg into a sleeve using grasshopper. Basically you need to establish planes that define the starting and ending positions of the object you want to move (the peg in this case) then use the Orient component to move it.

I used the Evaluate Surface component to establish these planes and used the Flip Plane component to re-orient one of them. You can use any plane construction technique that is appropriate for the situation at hand.

orient_peg_221224.gh (52.1 KB)

-Kevin

Resources about using Rhino:

http://docs.mcneel.com/rhino/7mac/usersguide/en-us/index.htm

Thank you both!

Kevin - that’s exactly it! :slightly_smiling_face: